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Firewatch: Extended Gameplay

(Image by Tim Bowman/Quarter Disorder)

(Image by Tim Bowman/Quarter Disorder)

Check out the great outdoors in Firewatch, a game about a man running from his past by helping preserve nature.

Firewatch is a story-driven, first-person exploration game set in the Wyoming wilderness in 1989.

The game released Tuesday for the PlayStation 4, PC, Mac and Linux.

The events in Firewatch take place after the historic Yellowstone fires of 1988 at the Yellowstone National Park in Wyoming. You play as Henry, a volunteer fire lookout who took the job from an ad in the newspaper after some difficult times in his life. Once at his outpost Henry gets his first assignment out in the forest. He communicates through a portable radio with Delilah, his supervisor on the park range, as she guides him through the wildlife during his first days on the job.

Firewatch was developed by Campo Santo using the Unity engine and published by Panic, Inc., a Portland, Oregon software company. This is Campo Santo’s first game, a new independent studio formed in September 2013 that’s based in San Francisco, California.

The studio was founded in part by Jake Rodkin and Sean Vanaman, who were the lead directors and designers on Telltale Games’ The Walking Dead (2012). Vanaman was also one of the lead writers of the game. Nels Anderson, the lead designer on Mark of the Ninja (2012), also helped start the studio and created the game’s design.

The game’s visual style was done by Olly Moss, a graphic designer and artist known for his work with recreating movie posters for iconic films. Jane Ng is the studio’s lead environmental artist who created Firewatch’s world. She also was the lead artist on The Cave (2013). 

Firewatch‘s story takes place over the course of several days. There are several dialogue options when talking with Delilah and many objects to interact with around the environment.

The game costs $19.99 to download.

Watch Tim play the first part of Firewatch, learning about Henry’s personal life, exploring the wilderness and meeting strangers in the forest:

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